Revision as of 23:46, 15 October 2023 by Piranhaplant(talk | contribs)(Created page with "Sprites are used to display things on the screen using the SNES's "objects". All sprites are made of a number of 16x16 objects. == In-memory Sprites == Sprites in RAM have the following format: {| class="wikitable" |- ! Offset !! Length !! Type !! Description |- | 0x00 || 2 || bit field || Sprite properties |- | 0x02 || 2 || int || X position |- | 0x04 || 2 || int || Z position |- | 0x06 || 2 || int || Y position |- | 0x08 || 4 || pointer || Pointer to sprite tile dat...")