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  • 15:47, 15 June 2024$80:820A (hist | edit) ‎[188 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=0x3C|type=Code|name=deleteAllEntities|description=Deletes all entities (except the current entity) and VBlank listeners|args=None|ret_type=RTL}} Category:ROM address")
  • 15:44, 15 June 2024$80:8209 (hist | edit) ‎[122 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=1|type=Code|description=Various interrupt handlers. Does nothing.|args=None|ret_type=RTI}} Category:ROM address")
  • 19:51, 5 April 2024ROM map (hist | edit) ‎[418 bytes]Piranhaplant (talk | contribs) (Created page with "<DPL> category = ROM address include = {Infobox ROM address}:%PAGE%:length:type:description:args table = class="wikitable sortable",-,Address,Length,Type,Description,Arguments/Return value tablerow = data-sort-value="{{#invoke:Utils|ramAddress2dec|%%}}"|%%,data-sort-value="{{#invoke:Utils|hex2dec|%%}}"|%%,%%,%%,%% </DPL>")
  • 19:50, 5 April 2024$80:81F9 (hist | edit) ‎[138 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=0x10|type=Data|description=Contains the direction (x2) for each d-pad input. (1 byte each)}} Category:ROM address")
  • 19:46, 5 April 2024$80:8179 (hist | edit) ‎[152 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=0x80|type=Code|description=Default (and only) VBLANK handler|args=None}} See $7E:0000. Category:ROM address")
  • 19:41, 5 April 2024$80:816C (hist | edit) ‎[117 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=0x0D|type=Code|description=VBLANK interrupt handler|args=None}} Category:ROM address")
  • 19:31, 5 April 2024$80:80AE (hist | edit) ‎[169 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=0xBE|type=Code|description=Main entry point of the game. Clears RAM and does various other initialization|args=None}} Category:ROM address")
  • 19:25, 5 April 2024$80:8002 (hist | edit) ‎[123 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=0x88|type=Code|description=Initialize various SNES hardware registers|args=None}} Category:ROM address")
  • 00:11, 4 April 2024Data types (hist | edit) ‎[1,622 bytes]Piranhaplant (talk | contribs) (Created page with "== Basic data types == * '''byte''': An 8-bit unsigned integer * '''uint16''': A 16-bit unsigned integer * '''int16''': A 16-bit two's compliment signed integer * '''uint32''': A 32-bit unsigned integer * '''pointer16''': A 16-bit pointer * '''pointer32''': A 32-bit pointer * '''boolean''': A value of zero indicates false, any other value indicates true * '''type[X]''': An array containing X elements of 'type' * '''unused''': The data is unused and therefore has no type...")
  • 23:40, 3 April 2024Bat (hist | edit) ‎[4,951 bytes]Piranhaplant (talk | contribs) (Created page with "{{Infobox Entity|entity_pointer=$82:F03E}} The bat is an entity that is spawned by vampires. == Behavior == A bat starts out moving in a given direction specified in the entity arguments. The initial velocity of the bat is 6 px/frame in this direction. If the direction is diagonal, the velocity is 6 px/frame on both axes. Every frame, the bat will accelerate towards the nearest target at a rate of 1 px/frame<sup>2</sup>, but its speed will not exceed 6 px/frame. Af...")
  • 19:42, 3 April 2024Necrofy project (hist | edit) ‎[3,723 bytes]Piranhaplant (talk | contribs) (Created page with " == Asset filename format == name.skip@pointer#.extension * '''name''': The name the will be used to reference the asset * '''.skip''' (optional): If this is present, the asset will be excluded from the build. * '''@pointer''' (optional): If this is present, the asset will be inserted at the specified location when building. "pointer" is a 6-digit hexadecimal PC address. * '''#''' (optional): If this is present, the file will be compressed before inserting when buildi...")
  • 19:32, 2 April 2024Getting started tutorial (hist | edit) ‎[3,522 bytes]Piranhaplant (talk | contribs) (Created page with "This tutorial will cover the basic steps necessary to get started using Necrofy to create your own custom Zombies Ate My Neighbors levels. == Things to download == # '''The Necrofy level editor.''' This is the main tool that can be used to edit levels and other things inside of Zombies Ate My Neighbors. https://github.com/Piranhaplant/Necrofy/releases # '''A USA version Zombies Ate My Neighbors ROM.''' The No-Intro SNES ROM set is a good place to find this. https://arc...")
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