$80:BF67: Difference between revisions

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Created page with "{{Infobox ROM address|length=0x61|type=Code|name=touchingSpriteSolidToMonsters|description=Gets whether the given position is touching a sprite that is solid to monsters|args=A = [pointer16] current sprite<br/>X = [int16] X position<br/>Y = [int16] Y position<br/>Returns C = [boolean] Whether it's solid|ret_type=RTL}} 'current sprite' will be ignored when checking for solid sprites. This is so a sprite does not collide with itself."
 
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{{Infobox ROM address|length=0x61|type=Code|name=touchingSpriteSolidToMonsters|description=Gets whether the given position is touching a sprite that is solid to monsters|args=A = [pointer16] current sprite<br/>X = [int16] X position<br/>Y = [int16] Y position<br/>Returns C = [boolean] Whether it's solid|ret_type=RTL}}
{{Infobox ROM address|length=0x61|type=Code|name=touchingSpriteSolidToMonsters|description=Gets whether the given position is touching a sprite that is solid to monsters|args=A = [pointer16] Current sprite<br/>X = [int16] X position<br/>Y = [int16] Y position<br/>Returns C = [boolean] Whether it's solid|ret_type=RTL}}


'current sprite' will be ignored when checking for solid sprites. This is so a sprite does not collide with itself.
'current sprite' will be ignored when checking for solid sprites. This is so a sprite does not collide with itself.

Latest revision as of 20:20, 11 July 2024

ROM address data
Length 0x61
Type Code
Name touchingSpriteSolidToMonsters
Description Gets whether the given position is touching a sprite that is solid to monsters
Arguments/Return value A = [pointer16] Current sprite
X = [int16] X position
Y = [int16] Y position
Returns C = [boolean] Whether it's solid
Return type RTL

'current sprite' will be ignored when checking for solid sprites. This is so a sprite does not collide with itself.