$80:BF67

From ZAMN Hacking
ROM address data
Length 0x61
Type Code
Name touchingSpriteSolidToMonsters
Description Gets whether the given position is touching a sprite that is solid to monsters
Arguments/Return value A = [pointer16] current sprite
X = [int16] X position
Y = [int16] Y position
Returns C = [boolean] Whether it's solid
Return type RTL

'current sprite' will be ignored when checking for solid sprites. This is so a sprite does not collide with itself.