$80:BF67
ROM address data | |
---|---|
Length | 0x61 |
Type | Code |
Name | touchingSpriteSolidToMonsters |
Description | Gets whether the given position is touching a sprite that is solid to monsters |
Arguments/Return value | A = [pointer16] current sprite X = [int16] X position Y = [int16] Y position Returns C = [boolean] Whether it's solid |
Return type | RTL |
'current sprite' will be ignored when checking for solid sprites. This is so a sprite does not collide with itself.