$80:8353: Revision history

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22 June 2024

17 June 2024

  • curprev 00:0400:04, 17 June 2024Piranhaplant talk contribs 506 bytes +506 Created page with "{{Infobox ROM address|length=0x45|type=Code|name=waitFrames|description=Pauses the current entity for the given number of frames|args=A = [uint16] Number of frames|ret_type=N/A}} Note: This subroutine also contains the code for the entity processing loop. The main game entry point ($80:80AE) and the entity return point ($80:833E) both jump to locations in the middle of this. Note: An entity may resume early if its collision handler forces i..."