Zombie: Difference between revisions
Content deleted Content added
Piranhaplant (talk | contribs) No edit summary |
Piranhaplant (talk | contribs) No edit summary |
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this.animationFrame = (this.animationFrame + 1) % 4 |
this.animationFrame = (this.animationFrame + 1) % 4 |
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this.sprite.tileData.lowBytes = this. |
this.sprite.tileData.lowBytes = this.walkingAnimations[this.direction][this.animationFrame] |
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this.sprite.tileData.bank = 0x90 |
this.sprite.tileData.bank = 0x90 |
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if (this.direction < DOWN_LEFT) { |
if (this.direction < DOWN_LEFT) { |
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Line 250: | Line 250: | ||
} |
} |
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walkingAnimations = { |
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{ 0xCABC, 0xCADD, 0xCAFE, 0xCB1F }, |
{ 0xCABC, 0xCADD, 0xCAFE, 0xCB1F }, |
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{ 0xCB40, 0xCB61, 0xCB82, 0xCBA3 }, |
{ 0xCB40, 0xCB61, 0xCB82, 0xCBA3 }, |
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Line 376: | Line 376: | ||
// Unused. Exactly equivalent to the other animations table |
// Unused. Exactly equivalent to the other animations table |
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walkingAnimations_Hard = { |
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animations_Hard = { |
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{ 0xCABC, 0xCADD, 0xCAFE, 0xCB1F }, |
{ 0xCABC, 0xCADD, 0xCAFE, 0xCB1F }, |
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{ 0xCB40, 0xCB61, 0xCB82, 0xCBA3 }, |
{ 0xCB40, 0xCB61, 0xCB82, 0xCBA3 }, |