Zombie: Difference between revisions

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* Hard zombies do not generally follow walls like they should. See [[#Differences in hard version|Differences in hard version]].
* The hard zombies have a partially implemented feature that appears to be something that would make them stop targeting for a certain amount of time. In its incomplete state, it generally does not affect their behavior, but if a zombie stays following a wall for around 4.59 minutes, the timer will underflow. This will cause the zombie to stop targeting for around another 4.59 minutes until the timer reaches zero again.
 
== RAM map ==
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this.sprite.flipX = false
} else {
this.sprite.flipYflipX = true
}
}