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  • ...x ROM address|length=0x23|type=Code|name=showMonsterDeath|description=Show monster death animation and play sound|args=A = [pointer16] Animation<br/>X = [uint ...
    257 bytes (42 words) - 20:35, 23 June 2024
  • {{Infobox Monster|img=Fire.png|hp=6|points=0}} Fire is a [[one-shot monster]]. ...
    4 KB (461 words) - 03:01, 28 June 2024
  • ...|| 2 || pointer16 || Pointer to the [[#Respawning monster data|respawning monster data]] ...ointer16 || Pointer to the [[#Victim/one-shot monster data|victim/one-shot monster data]] ...
    6 KB (921 words) - 00:24, 4 April 2024
  • ...=0x6C|type=Code|name=findTarget|description=Finds the closest sprite for a monster to target|args=X = [int16] X position<br/>Y = [int16] Y position<br/>Return ...
    276 bytes (46 words) - 23:34, 26 June 2024
  • ...level. Walls can be destroyed by the [[bazooka]], punched after using a [[monster potion]], or cut by a [[chainsaw maniac]]. ...
    302 bytes (50 words) - 18:14, 22 June 2024
  • * 1D10 = Monster potion ...
    424 bytes (64 words) - 18:27, 22 June 2024
  • * 1D30 = Monster potion ...
    424 bytes (64 words) - 18:27, 22 June 2024
  • ...0x24|type=Code|name=createMonsterSprite|description=Creates a sprite for a monster|ret_type=RTL}} ...
    351 bytes (61 words) - 19:07, 23 June 2024
  • {{Infobox Monster|img=Palette fade.png|hp=N/A|points=N/A}} .... Though implemented in the same way as other boss monsters, this is not a monster in the literal sense. ...
    6 KB (735 words) - 18:12, 22 June 2024
  • ...one less than it is described (for example, a value of 0 indicates that a monster has 1 health left) ...
    2 KB (228 words) - 21:54, 6 April 2024
  • {{Infobox Monster|img=Martian.png|hp=1|points=200}} The martian is a [[respawning monster]]. There are two different types of martians: normal and top of screen. ...
    5 KB (855 words) - 18:07, 22 June 2024
  • | 0x0002 || Monster that does no damage || || ✓ | 0x0003 || Monster || ✓ || ✓ ...
    11 KB (1,624 words) - 19:33, 5 June 2024
  • {{Infobox Monster|img=Werewolf.png|hp=11|points=300}} The werewolf is a [[respawning monster]]. Werewolves will only spawn if the level has [[palette fade]] that has co ...
    6 KB (881 words) - 03:05, 28 June 2024
  • {{Infobox Monster|img=Zombie.png|hp=1|points=100}} The zombie is a [[respawning monster]]. There are two different types of zombies: normal and hard. They behave m ...
    16 KB (2,005 words) - 19:15, 29 June 2024
  • {{Infobox Monster|img=Clone.png|hp=1|points=20}} The clone is a [[respawning monster]]. There are two different types of clones: normal and hard. ...
    11 KB (1,381 words) - 17:10, 3 July 2024
  • ...rite types 7 and 8, which are a wall breaking from player punching it as a monster, and an unused type respectively. Axes will also be destroyed if they touch ...
    3 KB (483 words) - 18:00, 22 June 2024
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