Soda pop cans: Difference between revisions
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{{Infobox Weapon |
{{Infobox Weapon |
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|img=Soda pop cans HUD.png |
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|weapon_id=0x0C |
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The soda pop cans are a [[weapon]]. |
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|damage=3 |
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|cooldown=28 frames (Slow) |
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|range=?? tiles (Short) |
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|projectile_speed=?? t/s (Medium) |
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|special=Splash damage<br>Can be thrown over walls |
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|strong_against=[[File:UFO.png|frameless|link=ufo]] |
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|weak_against=[[File:Jelly_blob.png|frameless|link=Jelly blob]], [[File:Kelly_Flock.png|frameless|link=Kelly Flock]], [[Boss monster]]s |
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}} |
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⚫ | |||
[[Category:Weapon]] |
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|img=Soda pop cans.png |
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⚫ | |||
|pickup_id=0x16 |
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|pickup_quantity=20 |
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|plunder_chance=6/256 (2.3%) |
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|palette=00 |
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}} |
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The soda pop cans are a slow speed, medium damage [[weapon]] with limited range that deals splash damage and can be thrown in any direction. The cans are thrown in an arc, which allows them to travel over walls and obstacles, and explode when they hit the ground, damaging any enemy inside its area of effect. The cans are the only weapon capable of taking down [[UFO]]s, but [[jelly blob]]s are immune to it, and [[boss monster]]s and [[Kelly Flock]] take reduced damage from the weapon. Item pickups grant an additional 20 ammo. |
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== Weapon details == |
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The soda pop cans can be thrown once every 28 frames (around 0.47 seconds). The projectiles don't explode on contact with enemies and can't be destroyed by tiles set as solid for projectiles either, going over them instead. The cans travel [X] tiles in an arc at a speed of [X] tiles/pixels per second until they hit the ground, where they explode in a splash that covers [X] tiles of distance and deals [X] points of damage to any monster caught in it. |
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== Technical information == |
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Information that could be relevant: |
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*Pseudo code for the weapon. |
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*Sounds it plays. |
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*How the splash damage fall off is handled. |
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*Relevant addresses for damage values, range, etc. |
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*Color palettes it uses. |
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*Character animations it triggers. |
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*Other. |
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== Bugs and unintended behavior == |
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*Sopa pop can projectiles actually hit twice, effectively dealing 6 damage per shot. This explains why enemies like [[mummy|mummies]] and [[squidman|squidmen]] die in one hit despite technically having enough health to survive. |
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== Trivia == |
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*There are a total of 29 soda pop can pickups in the game. |
Latest revision as of 21:20, 16 August 2024
Weapon data | |
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![]() | |
Weapon ID | 0x0C |
Damage | 3 |
Cooldown | 28 frames (Slow) |
Range | ?? tiles (Short) |
Projectile speed | ?? t/s (Medium) |
Special | Splash damage Can be thrown over walls |
Strong against | ![]() |
Weak against | ![]() ![]() |
Item pickup data | |
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![]() | |
Pickup ID | 0x16 |
Pickup quantity | 20 |
Loot chance | 6/256 (2.3%) |
Palette | 00 |
The soda pop cans are a slow speed, medium damage weapon with limited range that deals splash damage and can be thrown in any direction. The cans are thrown in an arc, which allows them to travel over walls and obstacles, and explode when they hit the ground, damaging any enemy inside its area of effect. The cans are the only weapon capable of taking down UFOs, but jelly blobs are immune to it, and boss monsters and Kelly Flock take reduced damage from the weapon. Item pickups grant an additional 20 ammo.
Weapon details[edit]
The soda pop cans can be thrown once every 28 frames (around 0.47 seconds). The projectiles don't explode on contact with enemies and can't be destroyed by tiles set as solid for projectiles either, going over them instead. The cans travel [X] tiles in an arc at a speed of [X] tiles/pixels per second until they hit the ground, where they explode in a splash that covers [X] tiles of distance and deals [X] points of damage to any monster caught in it.
Technical information[edit]
Information that could be relevant:
- Pseudo code for the weapon.
- Sounds it plays.
- How the splash damage fall off is handled.
- Relevant addresses for damage values, range, etc.
- Color palettes it uses.
- Character animations it triggers.
- Other.
Bugs and unintended behavior[edit]
- Sopa pop can projectiles actually hit twice, effectively dealing 6 damage per shot. This explains why enemies like mummies and squidmen die in one hit despite technically having enough health to survive.
Trivia[edit]
- There are a total of 29 soda pop can pickups in the game.