Address
|
Length
|
Type
|
Description
|
$7E:185E
|
0x280
|
byte[0x14][0x20]
|
Sprite table. 0x14 bytes for each of 0x20 sprites.
|
$7E:1B5E
|
2
|
pointer16
|
Pointer to first sprite in sprite table ($7E:185E).
|
$7E:1B6A
|
2
|
int16
|
Camera X position
|
$7E:1B6C
|
2
|
int16
|
Camera Y position
|
$7E:137E
|
0x40
|
pointer16[0x20]
|
List of sprites that are on-screen.
|
$7E:0008
|
2
|
uint16
|
Current entity ID
|
$7E:000C
|
2
|
uint16
|
Number of entries in the VBLANK listener table ($7E:12A0)
|
$7E:000E
|
2
|
uint16
|
Number of entries in the VBLANK end listener table ($7E:12E0)
|
$7E:12E0
|
0x20
|
pointer32[0x08]
|
VBLANK end listener subroutine table
|
$7E:12A0
|
0x40
|
pointer32[0x10]
|
VBLANK listener subroutine table
|
$7E:0020
|
4
|
uint32
|
Global frame counter
|
$7E:0024
|
2
|
uint16
|
Current RNG value
|
$7E:006E
|
4
|
uint16[2]
|
Controller input for each player
|
$7E:0072
|
4
|
direction[2] x2
|
Current direction being inputted on the d-pad for each player
|
$7E:0076
|
2
|
pointer16
|
Pointer to sprite collided with
|
$7E:0078
|
2
|
pointer16
|
Pointer to this entity's sprite that collided
|
$7E:009C
|
2
|
uint16 x2
|
Number of sprites on-screen (see $7E:137E)
|
$7E:00D2
|
4
|
optional pointer16[2]
|
Pointer to sprite for each player
|
$7E:00D6
|
2
|
uint16
|
Player 1's entity ID
|
$7E:0100
|
0xC00
|
byte[0x80][0x18]
|
Entity memory (0x80 bytes per entity)
|
$7E:0D00
|
0x480
|
byte[0x30][0x18]
|
Entity stacks (0x30 bytes per entity)
|
$7E:1180
|
0x30
|
bit field[0x18]
|
Entity status/remaining delay frames
|
$7E:11B0
|
0x30
|
pointer16[0x18]
|
Entity stack pointers
|
$7E:1300
|
0x30
|
pointer16[0x18]
|
Entity sprite collision handler lower 16-bits
|
$7E:1330
|
0x30
|
uint16[0x18]
|
Entity sprite collision handler banks
|
$7E:1372
|
4
|
byte[4]
|
Demo has been watched flags
|
$7E:137A
|
2
|
uint16
|
Number of demos that have been watched
|
$7E:13BE
|
0x220
|
byte[0x220]
|
OAM mirror
|
$7E:1CB8
|
4
|
uint16[2]
|
Health of each player
|
$7E:1CBC
|
4
|
uint16[2]
|
Current weapon for each player
|
$7E:1CC0
|
4
|
uint16[2]
|
Current special item for each player
|
$7E:1CC4
|
4
|
uint16[2]
|
Current weapon backup for each player
|
$7E:1CC8
|
4
|
uint16[2]
|
Current special item backup for each player
|
$7E:1CCC
|
0x20
|
uint16[0x10] bcd
|
Player 1 held weapon quantities
|
$7E:1CEC
|
0x20
|
uint16[0x10] bcd
|
Player 2 held weapon quantities
|
$7E:1D0C
|
0x20
|
uint16[0x10] bcd
|
Player 1 held special item quantities
|
$7E:1D2C
|
0x20
|
uint16[0x10] bcd
|
Player 2 held special item quantities
|
$7E:1D4C
|
4
|
int16[2] 0-based
|
Lives for each player
|
$7E:1D50
|
2
|
uint16
|
Number of victims available at the start of the next level
|
$7E:1D52
|
2
|
uint16
|
Number of victims left on the current level
|
$7E:1E72
|
4
|
uint32 bcd
|
Player 1 score
|
$7E:1E76
|
4
|
uint32 bcd
|
Player 2 score
|
$7E:1E7C
|
2
|
uint16
|
Current level (except on bonus levels)
|
$7E:1E84
|
4
|
character[2] x2
|
Which character each player is
|
$7E:1E88
|
4
|
boolean[2]
|
Indicates whether each player is in the game
|
$7E:1F50
|
2
|
uint16
|
Bonus level to go to
|
$7E:1F52
|
2
|
uint16
|
ID of extra sounds that are currently loaded
|
$7E:1F64
|
2
|
uint16
|
Number of zombies killed
|
$7E:1F66
|
2
|
uint16
|
Number of mummies killed
|
$7E:1F68
|
2
|
uint16
|
Number of evil dolls killed
|
$7E:1F6A
|
2
|
uint16
|
Number of fire guys killed
|
$7E:1F6C
|
2
|
uint16
|
Number of jelly blobs killed
|
$7E:1F6E
|
2
|
uint16
|
Number of chainsaw maniacs killed
|
$7E:1F70
|
2
|
uint16
|
Number of squidmen killed
|
$7E:1F72
|
2
|
uint16
|
Number of martians killed
|
$7E:1F74
|
2
|
uint16
|
Number of mushroom men killed
|
$7E:1F76
|
2
|
uint16
|
Number of clones killed
|
$7E:1F78
|
2
|
uint16
|
Number of spiders killed
|
$7E:1F7A
|
2
|
uint16
|
Number of ants killed
|
$7E:1F7C
|
2
|
uint16
|
Number of red ants killed
|
$7E:1F7E
|
2
|
uint16
|
Number of Frankenstein's monsters killed
|
$7E:1F80
|
2
|
uint16
|
Number of werewolves killed
|
$7E:1F82
|
2
|
uint16
|
Number of vampires killed
|
$7E:1F84
|
2
|
uint16
|
Number of pod plants killed
|
$7E:1F86
|
2
|
uint16
|
Number of tentacles killed
|
$7E:1F90
|
2
|
uint16
|
Number of decoys currently spawned
|
$7E:1F94
|
2
|
boolean
|
Palette fade completed
|
$7E:1F98
|
2
|
boolean
|
Player 1 victim radar is turned on
|
$7E:1F9A
|
2
|
boolean
|
Player 2 victim radar is turned on
|
$7E:1F9C
|
2
|
uint16
|
Number of victims saved on the current level by player 1
|
$7E:1F9E
|
2
|
uint16
|
Number of victims saved on the current level by player 2
|
$7E:1FA0
|
11
|
byte[11]
|
IDs of victims that have been saved on the current level by player 1
|
$7E:1FAB
|
11
|
byte[11]
|
IDs of victims that have been saved on the current level by player 2
|
$7E:1FB8
|
2
|
boolean
|
Player 1 has gone in exit door
|
$7E:1FBA
|
2
|
boolean
|
Player 2 has gone in exit door
|
$7E:1FBE
|
2
|
uint16
|
Number of keys given by a pile of keys
|
$7E:1FC0
|
2
|
uint16
|
Number of skeleton keys given by a pile of keys
|
$7E:1FC2
|
2
|
uint16
|
Number of walls destroyed on current level (for massive destruction bonus)
|
$7E:1FC4
|
4
|
uint16[2]
|
Number of football players passed to by each player on the current level (for bonus for pass completion)
|
$7E:1FC8
|
4
|
uint16[2]
|
Number of weeds cut by each player on the current level (for weed cutting bonus)
|
$7E:1FCC
|
4
|
uint16[2]
|
Number of bazooka shots fired by each player on the current level (for no bazooka fired bonus)
|
$7E:1FD0
|
4
|
uint16[2]
|
Number of chainsaw maniacs killed by each player on the current level (for chainsaw begone bonus)
|
$7E:1FD4
|
4
|
uint16[2]
|
Number of ants killed by each player on the current level (for extermination bonus)
|
$7E:1FD8
|
4
|
uint16[2]
|
Number of squidmen killed by each player on the current level (for fish fry bonus)
|
$7E:1FDC
|
4
|
uint16[2]
|
Number of martians bubbled by each player on the current level (for martian bubbled bonus)
|
$7E:1FE0
|
4
|
uint16[2]
|
Number of monsters frozen by each player on the current level (for monster frozen bonus)
|
$7E:1FE4
|
4
|
uint16[2]
|
Number of UFOs killed by each player on the current level (for alien invasion repulsed bonus)
|
$7E:1FE8
|
4
|
uint16[2]
|
Number of Frankenstein's monsters killed by each player on the current level (for Frankenstein destroy bonus)
|
$7E:1FEC
|
4
|
uint16[2]
|
Number of vampires killed by each player on the current level (for vampire destroyed bonus)
|
$7E:1FF0
|
4
|
uint16[2]
|
Number of secret items collected by each player on the current level (for secret bonus, etc.)
|
$7E:1FF6
|
2
|
boolean
|
A trampoline girl is currently spawned
|
$7E:2002
|
0x30
|
pointer16[0x18]
|
Entity start pointer lower 16-bits
|
$7E:2032
|
0x30
|
pointer16[0x18]
|
Entity start pointer banks
|
$7E:20FA
|
0x28
|
uint32[10] bcd
|
Top scores values
|
$7E:2064
|
0x96
|
byte[15][10]
|
Top scores text lines
|
$7E:2000
|
2
|
uint16
|
Reset check 1
|
$7E:2062
|
2
|
uint16
|
Reset check 2
|
$7E:2122
|
2
|
uint16
|
Reset check 3
|
$7E:2126
|
2
|
uint16
|
Reset check 4
|
$7E:2124
|
2
|
boolean
|
Default top scores have been loaded
|
$7E:2128
|
0x2000
|
uint16[0x1000]
|
VRAM tile number for each sprite tile
|
$7E:4128
|
0x100
|
uint16[0x80]
|
Sprite tile number for each VRAM tile
|
$7E:1220
|
0x40
|
byte[0x40]
|
Stack during entity processing
|
$7E:1260
|
0x40
|
byte[0x40]
|
Stack during VBLANK
|
$7E:0000
|
4
|
pointer32
|
Pointer to the VBLANK handler
|
$7E:0006
|
2
|
uint16
|
Number of entities loaded
|
$7E:0004
|
2
|
pointer16
|
During VBLANK, contains a backup of the current stack pointer
|