Fire: Difference between revisions

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Line 81: Line 81:
animation = { 0xD526, 0xD537, 0xD548, 0xD559 }
animation = { 0xD526, 0xD537, 0xD548, 0xD559 }
spriteTypes = { 2, 3, 3, 3 }
spriteTypes = { NO_DAMAGE_MONSTER, MONSTER, MONSTER, MONSTER }
init() {
init() {
Line 92: Line 92:
this.sprite.tileData = $8F:D526
this.sprite.tileData = $8F:D526
this.sprite.entity = {{RAM name|$7E:0008}}
this.sprite.entity = {{RAM name|$7E:0008}}
this.sprite.type = 3
this.sprite.type = MONSTER
this.sprite.visible = true
this.sprite.visible = true