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Line 209: Line 209:
}
}
mainNormal() {
main_Normal() {
if (!{{RAM name|$7E:1E88}}[0] && !{{RAM name|$7E:1E88}}[1]) {
if (!{{RAM name|$7E:1E88}}[0] && !{{RAM name|$7E:1E88}}[1]) {
return
return
Line 243: Line 243:
{{ROM name|$80:C7D9}}(this.collidedSpriteType & 0x8000, 20)
{{ROM name|$80:C7D9}}(this.collidedSpriteType & 0x8000, 20)
{{RAM name|$7E:1F76}} += 1
{{RAM name|$7E:1F76}} += 1
{{ROM name|$81:83A3}}(this.deathAnimationNormal, 0xF5F5, 0x90)
{{ROM name|$81:83A3}}(this.deathAnimation_Normal, 0xF5F5, 0x90)
}
}
Line 251: Line 251:
}
}
deathAnimationNormal = { { 0xA01D, 5 }, { 0xA06E, 5 }, { 0xA0A7, 5 }, { 0xA0D8, 5 },
deathAnimation_Normal = { { 0xA01D, 5 }, { 0xA06E, 5 }, { 0xA0A7, 5 }, { 0xA0D8, 5 },
{ 0xA0F9, 5 }, { 0xA11A, 5 }, { 0, 0 } }
{ 0xA0F9, 5 }, { 0xA11A, 5 }, { 0, 0 } }
mainHard() {
main_Hard() {
if (!{{RAM name|$7E:1E88}}[0] && !{{RAM name|$7E:1E88}}[1]) {
if (!{{RAM name|$7E:1E88}}[0] && !{{RAM name|$7E:1E88}}[1]) {
return
return
Line 282: Line 282:
{{ROM name|$80:C7D9}}(this.collidedSpriteType & 0x8000, 20)
{{ROM name|$80:C7D9}}(this.collidedSpriteType & 0x8000, 20)
{{RAM name|$7E:1F76}} += 1
{{RAM name|$7E:1F76}} += 1
{{ROM name|$81:83A3}}(this.deathAnimationHard, 0xF5F5, 0x90)
{{ROM name|$81:83A3}}(this.deathAnimation_Hard, 0xF5F5, 0x90)
}
}
Line 290: Line 290:
}
}
deathAnimationHard = { { 0xA01D, 5 }, { 0xA06E, 5 }, { 0xA0A7, 5 }, { 0xA0D8, 5 },
deathAnimation_Hard = { { 0xA01D, 5 }, { 0xA06E, 5 }, { 0xA0A7, 5 }, { 0xA0D8, 5 },
{ 0xA0F9, 5 }, { 0xA11A, 5 }, { 0, 0 } }
{ 0xA0F9, 5 }, { 0xA11A, 5 }, { 0, 0 } }