$80:8353: Difference between revisions
no edit summary
Piranhaplant (talk | contribs) (Created page with "{{Infobox ROM address|length=0x45|type=Code|name=waitFrames|description=Pauses the current entity for the given number of frames|args=A = [uint16] Number of frames|ret_type=N/A}} Note: This subroutine also contains the code for the entity processing loop. The main game entry point ($80:80AE) and the entity return point ($80:833E) both jump to locations in the middle of this. Note: An entity may resume early if its collision handler forces i...") |
Piranhaplant (talk | contribs) No edit summary |
||
Line 4:
Note: An entity may resume early if its [[Sprite#Collision|collision handler]] forces it to.
|