$80:825E: Difference between revisions

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Note: This will return 0 if there are no empty entity slots available. 0 is technically a valid entity ID, but this ID will always be used for the first player entity (see [[$80:8248]]).
Note: This will return 0 if there are no empty entity slots available. 0 is technically a valid entity ID, but this ID will always be used for the first player entity (see [[$80:8248]]).

[[Category:ROM address]]

Latest revision as of 18:39, 22 June 2024

ROM address data
Length 0x80
Type Code
Name createEntity
Description Creates an entity
Arguments/Return value Y+A = [pointer32] Entity pointer
Returns A = [uint16] Entity ID
Return type RTL

Note: This will return 0 if there are no empty entity slots available. 0 is technically a valid entity ID, but this ID will always be used for the first player entity (see $80:8248).