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{{Infobox RAM address|length=
{| class="wikitable"
|-
! Bit mask !! Description
|-
| 0x0010 || R
|-
| 0x0020 || L
|-
| 0x0040 || X
|-
| 0x0080 || A
|-
| 0x0100 || Right
|-
| 0x0200 || Left
|-
| 0x0400 || Down
|-
| 0x0800 || Up
|-
| 0x1000 || Start
|-
| 0x2000 || Select
|-
| 0x4000 || Y
|-
| 0x8000 || B
|}
|
Latest revision as of 01:50, 24 June 2024
RAM address data | |
---|---|
Length | 4 |
Type | uint16[2] |
Name | playerInputs |
Description | Controller input for each player |
Bit mask | Description |
---|---|
0x0010 | R |
0x0020 | L |
0x0040 | X |
0x0080 | A |
0x0100 | Right |
0x0200 | Left |
0x0400 | Down |
0x0800 | Up |
0x1000 | Start |
0x2000 | Select |
0x4000 | Y |
0x8000 | B |